This is a pretty adequate shot of what’s going on with the outer rail:
The width of that plate above the box section did not change, only the t-track moved to the very edge – very close to the Y-axis gantry bearing. It’s a pretty significant loss on the last slat because after moving the t-track, the area just got larger!
I hadn’t seen that video and enjoy the mechatronics. That’s something to start considering soon. I’d probably do something like an umbrella holder with chain of holders.
Oh there’s definitely no complaints from here! Adversity is just opportunity in disguise. And if I’m going through it, so is someone else.
It’s been FAFO City getting to here and I finally made my first cut yesterday. This is after placing an order for the 1F at the end of last year. But because of so much COD (that’s OCD spelled as it should be…
), the cut came out almost perfectly (the tool motion inside a cavity needs more skill).
All in all, it led me to a pretty good static bit holder. I think I probably lose 2.5" in total but was so excited to cut that I forgot to measure. I’m probably giving up a frame around the edge of the wood is 2", so I can just secure the wood away from the bits an inch and be fine. I’ll get some pictures once I’ve got more cuts this weekend.
The advantage of the fork logic is the X-Y seek is to a point outside the bits, then it finds the proper Z and enters the bit zone, grabs the bit, then perpendicularly leaves the zone before seeking the origin position. The Z height doesn’t matter if the spindle is moving outside the fork zone. On the other hand, the PnP logic picks up a bit, returns to Z-clearance and does a direct seek to the origin. If there are bits in the way of that seek, you get a crash.
Soft limits at the tool interface could help here. What would be ideal is if the tool changer algorithm optimized for the shortest path possible outside soft limits . Eg with my Y-axis rack, the shortest path is enabled by first moving to the tool to the Y location of the tool and the X soft limit, then making an X-only move at full Z height before lowering.
Taking the shortest path outside soft limits means soft limits can be used to allow overlapping Z heights in this manner. It also is a generic solution to least conflict outside soft limits, regardless of tool location.